Overview

You control a party of heroes as they enter a dark cavern to find and slay the monster that needs put down. As you explore the caverns, monsters will spawn where you must make use of your abilities to defeat your foes. Your company of heroes consists of two tank characters, two damage characters and one healer character. Continue exploring and eventually you will come across the monster you have been searching for.

Characters

  • Tanks - Taunt Ability, Takes half damage, Above average health
  • Damage - Damage Ability, Does extra damage, moves faster, average health
  • Healer - Heal Ability, lower health

Controls/Abilities

  • Mouse Right Click - to move your part through the dave
  • Taunt Ability - `1` on the keyboard. This ability will attract all monsters to one of your two tank characters for ten seconds, 10 second cooldown
  • Damage Ability - `2` on the keyboard. This ability will increase damage about for ten seconds, 10 second cooldown
  • Heal Ability - `3` on the keyboard. This ability will restore all heroes health to 100%, 15 second cooldown.

Game Off 2023

The theme was "Scale", so I decided to take an idea for a dungeon crawler I had and add moments of "Scale" by using a camera to zoom in and out to give the player a sense of scale to their environment.

I also applied a "Scale" to the monsters, where you have large swarms of enemies (Each time you encounter a swarm it should be a big larger then the last) and then topping it off with a physically larger boss monster.

Updates

12/02/2023 - Added a web version to play, removed the exe version and zipped it up

Credits

StatusReleased
PlatformsHTML5, Windows
Authoraletail33
GenreAdventure
Made withGodot
TagsDungeon Crawler, Fantasy
Average sessionA few minutes
LanguagesEnglish
InputsKeyboard, Mouse
LinksGithub

Download

Download NowName your own price

Click download now to get access to the following files:

Gameoff 2023 - Dungeon Crawler.zip 41 MB

Development log

Comments

Log in with itch.io to leave a comment.

That was really cool! My first run they ran into the boss right away and one of the characters ended up getting stuck in the black space so I died... next run I managed to run into 1 group of little guys before finding the boss. The boss tends to spawn in the first room a lot it seems.

I was a bit confused on which names referred to which hero, I could kind of roughly guess but not 100% and sometimes I wasn't sure if the tanks were taking more damage or if the healer was getting aggro'd

Thanks for the feedback!! 

Yes I noticed the spawning is a bit inconsistent, I think having a bit more structure to the spawning would make it more enjoyable.

I also agree with the names, heroes and health bar, there is definitely some UI work that could be done there to help improve the readability of what is happening.